Red Flags, Not Verdicts红灯不是判决

A palace can hold a lucky door, a strong star and a helpful deity, and still fail to deliver. Before any symbol gets to speak, classical Qimen runs a damage check: is the palace suffering from one of four conditions that suppress, trap or hollow out whatever sits inside it? The tradition calls them the Four Harms (四害): door pressure, punishment clash, entombment and void. They don't rewrite a palace's story; they tell you how much of that story will actually happen.

一个宫位可以同时坐着吉门、旺星和护佑之神,却依然不出结果。在任何符号开口说话之前,经典奇门都要先做一次损伤检查:这个宫位是否处于四种会压制、困住或掏空宫内一切的状态之中?传统称之为四害:门迫、击刑、入墓、空亡。它们不会改写宫位的故事,但会告诉你这个故事究竟能兑现几成。

Each harm damages in a different way, and that difference is the whole point. One means you're forcing a matter against its terrain. One means the matter carries the seed of self-inflicted trouble. One means the energy is locked in a box, present but unable to act. One means the palace is hollow; promises made there don't land. Learn to tell them apart, and a "bad" chart stops being scary and starts being specific.

每一害的破坏方式都不同,而这种不同正是关键所在。一个意味着你在逆着地形硬推一件事;一个意味着事情自带自伤的种子;一个意味着能量被锁进了盒子,人在场却动不了;一个意味着宫位是空的,在这里许下的承诺不会落地。学会分辨它们,"凶盘"就不再吓人,而是开始变得具体。

门迫door pressuremén pò
Forcing it硬推door attacks its palace门克宫
The door's element controls the palace's element. Good doors lose their luck; bad doors get worse.门的五行克宫的五行。吉门被迫吉不成,凶门被迫凶更凶。
击刑punishmentjī xíng
Self-inflicted trouble自伤stem lands in its punishment palace仪落刑宫
A hidden-commander stem falls into the palace that punishes its branch. The sharpest of the four warnings.六仪落入刑其地支的宫位。四害中最锋利的警告。
入墓entombmentrù mù
Locked in a box被困stem enters its tomb palace干入墓宫
A stem sits in the corner palace that stores its element. Alive but unable to act, talent in a cage.天干落入收藏其五行的角宫。尚存却动弹不得,才华被锁进笼中。
空亡voidkōng wáng
Hollow ground落空palace holds an empty branch宫临旬空
The hour's cycle leaves two branches unoccupied; their palaces read hollow. Plans there don't materialize, not yet.时辰所在的旬留下两个无干可配的地支,其宫位读作空。此处的计划暂时不会成真。
The Four Harms at a glance: four different ways a palace loses its power.四害一览:宫位失去力量的四种不同方式。

Door Pressure: Forcing It门迫:逆着地形硬推

Every door has an element, and so does every palace. When the door's element controls the palace's element — wood door on an earth palace, fire door on a metal palace — the door is said to "press" the palace: Door Pressure. Picture a guest who walks into a house and starts rearranging the furniture. Whatever the door promises, it now promises it by force, against the grain of the terrain it landed on. Classical shorthand puts it in six characters: doors are the human factor (人和), palaces are the terrain (地利) — door pressure is the human factor attacking its own terrain.

每扇门有自己的五行,每个宫也有。当门的五行宫的五行,比如木门落土宫、火门落金宫,就叫"门迫":门在逼迫它所在的宫。想象一位客人进了别人家就开始搬动家具。无论这扇门原本许诺什么,它现在都是强行许诺的,逆着它所落之地的纹理。古人的速记只有六个字:门为人和,宫为地利,门迫,就是人和克地利。

Harm Door · wood伤门 · 属木the arriving action来客之行动
Kun Palace · earth坤宫 · 属土the standing terrain原有之地形
wood controls earth = door pressure木克土 = 门迫
A classic pressure setup: the wood-element Harm Door lands in an earth palace.典型门迫:属木的伤门落入属土的坤宫。

The classical rule is compact: a pressed lucky door can't deliver its luck; a pressed unlucky door doubles its harm (吉门迫则吉不成,凶门迫则凶更甚). In real life, door pressure feels like pushing a deal that keeps meeting friction, rushing a launch the market isn't ready for, forcing a conversation the other side doesn't want. The matter isn't doomed; it's coerced, and coerced things break or backfire. The practical advice: slow down, or change the angle of approach so you're no longer working against the terrain.

古籍的规则很紧凑:吉门迫则吉不成,凶门迫则凶更甚。落到现实里,门迫的感觉是:推一单总是遇到摩擦的生意,赶一个市场还没准备好的发布,逼一场对方毫无意愿谈的谈话。事情没有被判死刑,它是被强迫的,而被强迫的事会断裂或反弹。实用的建议是:放慢,或者换一个切入角度,不再和地形对着干。

Which doors press which palaces is fully determined by the elements, so the whole system fits on one chart. Here is the complete pressure map, every palace with the doors that press it when they land there:

哪些门迫哪些宫完全由五行决定,所以整套规则一张盘就装得下。这就是完整的门迫图,每个宫位标出落入即成迫的门:

巽 4SE · Wood东南 · 木
惊 开
metal cuts wood金克木
离 9S · Fire南 · 火
water quenches fire水克火
坤 2SW · Earth西南 · 土
伤 杜
wood breaks earth木克土
震 3E · Wood东 · 木
惊 开
metal cuts wood金克木
中 5Center中宫
no door lands here不落门
兑 7W · Metal西 · 金
fire melts metal火克金
艮 8NE · Earth东北 · 土
伤 杜
wood breaks earth木克土
坎 1N · Water北 · 水
生 死
earth dams water土克水
乾 6NW · Metal西北 · 金
fire melts metal火克金
The complete door-pressure map. The doors shown in each palace create Door Pressure the moment they land there.完整门迫图。各宫所列之门一旦落入该宫,即成门迫。
Classical Rhyme古歌诀

惊开三四休临九,伤杜还归二八宫,生死排来居第一,景门六七总相同. "Jing & Kai press palaces three and four, Xiu presses nine; Shang & Du belong to two and eight; Sheng & Si sit at one; the Scenery Door treats six and seven the same." One rhyme holds the whole map.

"惊开三四休临九,伤杜还归二八宫,生死排来居第一,景门六七总相同。"一句口诀,记全八门迫宫。

Two footnotes keep this precise. Practitioners commonly estimate that a pressed palace keeps only about half its energy. And the mirror case, the palace's element controlling the door's (宫克门), is a different, milder condition called 门制: the door isn't forcing anything; it's merely being held in check. Pressure and control are two of the four door-palace relations — the full set is in when a door meets its palace.

两个补充让概念更精确。实践中常用的量化估算是:被迫之宫的能量只剩五成。而方向反过来,宫的五行克门的五行(宫克门),是另一种更轻的状态,叫"门制":门没有在逼迫谁,只是被按住了而已,不可混为一谈。门迫与门制,只是门宫四种关系里的两种——完整的四种见《八门克应》

Punishment Clash: the Self-Inflicted Wound击刑:自己扎向自己的刺

The second harm is sharper and more specific. Qimen's six ceremonial stems (戊, 己, 庚, 辛, 壬, 癸), each concealing one of the six 甲 commanders, carry a hidden earthly branch. Certain palaces contain the branch that punishes (刑) that hidden branch. When a ceremonial stem rotates into exactly that palace, the result is Punishment Clash, "the punishment strike"; because only the six ceremonial stems can trigger it, the full classical name is Six-Instrument Punishment Clash. Note what this means: the three treasures 乙, 丙, 丁 can never be struck; punishment is an affliction of the six 仪 alone.

第二害更锋利,也更具体。奇门的六仪(戊、己、庚、辛、壬、癸),各自遁藏着一位甲首,都带着一个隐藏的地支。而某些宫位恰好含有这个地支的支。当六仪恰好转入那个宫位,就构成"击刑"。因为只有六仪会触发,所以全称叫六仪击刑。这也意味着:三奇乙、丙、丁永远不会被击刑。刑,只找六仪。

Six stems, five trigger palaces (two strikes share 巽4). Here is the complete map and table:

六仪,五个触发之宫(有两个击刑同落巽4宫)。完整的图和表如下:

巽 4holds 辰 · 巳含辰 · 巳
壬 癸
辰-辰 self · 寅 punishes 巳辰辰自刑 · 寅刑巳
离 9holds 午含午
午-午 self-punishment午午自刑
坤 2holds 未 · 申含未 · 申
戌 punishes 未戌刑未
震 3holds 卯含卯
子 punishes 卯子刑卯
中 5Center中宫
兑 7holds 酉含酉
no strike无击刑
艮 8holds 丑 · 寅含丑 · 寅
申 punishes 寅申刑寅
坎 1holds 子含子
no strike无击刑
乾 6holds 戌 · 亥含戌 · 亥
no strike无击刑
Where the six ceremonial stems strike: a stem shown in a palace suffers Punishment Clash the moment it lands there.六仪击刑图:宫中所标之仪一旦落入该宫,即成击刑。
Ceremonial stem六仪Strikes in落宫Branch clash相刑Type of punishment刑型
甲子戊震 3子刑卯Disrespect 无礼之刑无礼之刑
甲戌己坤 2戌刑未Abused power 持势之刑持势之刑
甲申庚艮 8申刑寅Ingratitude 无恩之刑无恩之刑
甲午辛离 9午午自刑Self-punishment 自刑自刑
甲辰壬巽 4辰辰自刑Self-punishment 自刑自刑
甲寅癸巽 4寅刑巳Ingratitude 无恩之刑无恩之刑
The six punishment strikes, memorized by every classical student as "戊三己二庚刑八,辛九壬四癸加巽."六仪击刑全表,传统口诀"戊三己二庚刑八,辛九壬四癸加巽"。

The punishment types come from the twelve-branch punishment system, and they name the texture of the trouble. Disrespect (无礼之刑): order breaks down, juniors defy seniors, courtesy collapses. Ingratitude (无恩之刑): kindness repaid with betrayal; the partner you promoted turns on you. Abused power (持势之刑): the strong crushing the weak, and the backlash that follows. Self-punishment (自刑): no outside enemy at all; the matter grinds itself down from inside.

刑的类型来自十二地支相刑体系,每一种都点名了麻烦的质地。无礼之刑:尊卑失序、以下犯上、体面崩塌。无恩之刑:恩将仇报,你一手提拔的伙伴反咬一口。持势之刑:仗势欺人、以强凌弱,以及随之而来的反噬。自刑:并无外敌,事情从内部把自己磨垮。

Where door pressure means friction from outside, punishment means the wound comes from within the matter itself: the contract with the clause that later sues you, the shortcut that becomes the scandal, the alliance that turns on its own members. The classics treat Punishment Clash as the harshest of the four: conflict, injury, legal trouble. They are explicit that good symbols don't neutralize it: even a lucky door with a treasure stem stays dangerous in a struck palace. A struck palace keeps roughly half its energy, and the classical advice is blunt: don't use that palace, don't pick that hour. Of the Four Harms, this is the one where "wait for another chart" is most often the right answer.

如果说门迫是来自外部的摩擦,击刑则意味着伤口来自事情内部:合同里那条日后把你告上法庭的条款,日后酿成丑闻的那条捷径,内部先反目的同盟。古籍视击刑为四害中最凶,主冲突、伤害与官非,并且明说吉符号救不了它:击刑之宫即便得吉门三奇,依然凶险。被击之宫能量约剩五成,古籍的建议也直截了当:此宫勿用,此时勿取。四害之中,"等下一张盘"最常成为正确答案的,就是它。

"六仪击刑何太凶,甲子直符愁向东。
戌刑在未申刑虎,寅巳辰辰午刑午。"
"六仪击刑何太凶,甲子直符愁向东。
戌刑在未申刑虎,寅巳辰辰午刑午。"

Song of the Mist-Wave Fisherman (烟波钓叟歌), the foundational Qimen classic《烟波钓叟歌》

Entombment: Energy in a Locked Box入墓:被锁进盒子的能量

In five-element theory, every element has a "tomb," a storage point in its life cycle where its energy is warehoused rather than active. On the Qimen chart, those four storage branches (辰, 戌, 丑, 未) live in the four corner palaces. When a stem lands in the corner palace that stores its own element, it has "entered the tomb": Entombment. The stem is still on the chart, still visible, but boxed. Present, not operative.

在五行理论中,每种元素都有自己的"墓",生命周期里能量入库封存、而非活跃行动的那一站。在奇门盘上,四个墓库地支(辰、戌、丑、未)正好住在四个角宫里。当一个天干落入收藏它自身五行的角宫,就叫"入墓"。这个干还在盘上,还看得见,但被装进了盒子。在场,却不运转。

巽 4SE · holds 辰东南 · 含辰
辛 壬
辰: water's storehouse辰为水库
离 9S · holds 午南 · 含午
no tomb无墓库
坤 2SW · holds 未西南 · 含未
甲 癸
未: wood's storehouse未为木库
震 3E · holds 卯东 · 含卯
no tomb无墓库
中 5Center中宫
兑 7W · holds 酉西 · 含酉
no tomb无墓库
艮 8NE · holds 丑东北 · 含丑
丁 己 庚
丑 — metal's storehouse丑为金库
坎 1N · holds 子北 · 含子
no tomb无墓库
乾 6NW · holds 戌西北 · 含戌
乙 丙 戊
戌: fire's storehouse戌为火库
The entombment map: only the four corner palaces hold a storage branch (辰戌丑未), and each entombs the stems shown. 甲 hides inside 戊 and rarely appears openly; schools differ slightly on 乙.入墓图:只有四个角宫含墓库地支(辰戌丑未),各自入墓的天干如图。甲遁于戊、极少明现盘面;乙的墓位各派略有出入。

Entombment reads as capability without traction: the talented person stuck in a role that uses none of their talent, the funding approved but frozen in process, the message sent but never truly heard. Nothing is attacking the matter; it simply can't get out of the box. Two things matter in practice. First, entombment is about timing: tombs open. A stem walks out of the tomb when the hours shift the chart, so the classical advice is patience, not abandonment. Second, check what else sits in the palace; a strong palace can crack the lid faster.

入墓读作有能力、没抓地力:有才华的人困在完全用不上才华的岗位上,批下来却冻结在流程里的预算,发出去却从未被真正听见的信息。没有任何东西在攻击这件事,它只是出不了那个盒子。实践中有两点要紧。第一,入墓关乎时机:墓是会开的。时辰推移、盘面更替,干就走出墓来,所以古籍的建议是耐心,而不是放弃。第二,看看同宫还有什么,旺相的宫能更快掀开盒盖。

Entombment cuts deepest of the four: practitioners estimate an entombed stem keeps only about twenty percent of its power. One refinement separates beginners from readers: whether the stem is merely stored (入库) or truly entombed (Entombment) depends on its seasonal strength. A stem in season is money locked in a vault, inconvenient but safe and recoverable. A stem out of season is sealed in the grave, and the matter genuinely cannot move until the chart changes.

入墓是四害中削得最深的:实践中的估算是,入墓之干只剩约两成力量。还有一个把初学者和解盘者分开的进阶区分:究竟是入库还是入墓,要看月令旺衰。旺相之干是钱锁进了金库,不方便,但安全、可取回;休囚衰死之干才是真正封进坟墓,在盘面改变之前,事情确实动不了。

Void: the Promise That Doesn't Land空亡:不落地的承诺

The last harm comes from the calendar itself. Qimen time runs on cycles of ten (旬), pairing ten stems with twelve branches, which means every cycle leaves two branches without a stem. For the hour your chart is cast, those two orphaned branches are "void" (Void), and the palaces holding them read as hollow ground. Whatever occupies a void palace (door, star, stem, even your question's key symbol) is written on air: it looks real on the chart, but there's nothing underneath it yet.

最后一害来自历法本身。奇门的时间以十为周期(旬)运转,十个天干配十二个地支,这意味着每一旬都会剩下两个配不到干的地支。对你起盘的那个时辰而言,这两个落单的地支就是"空亡",含着它们的宫位读作空虚之地。落在空亡宫里的一切(门、星、干,甚至你所问之事的用神)都写在空气上:盘面上看着真实,底下暂时什么都没有。

Which palaces are void follows mechanically from which ten-hour cycle (旬) your chart falls in. Six cycles, six pairs of empty branches:

哪些宫空亡,完全由起盘时辰所在的旬机械地决定。六个旬,六对空亡地支:

CycleVoid branches空亡地支Void palaces空亡宫位
甲子旬戌 亥乾 6乾 6 宫
甲戌旬申 酉坤 2 · 兑 7坤 2 宫 · 兑 7 宫
甲申旬午 未离 9 · 坤 2离 9 宫 · 坤 2 宫
甲午旬辰 巳巽 4巽 4 宫
甲辰旬寅 卯艮 8 · 震 3艮 8 宫 · 震 3 宫
甲寅旬子 丑坎 1 · 艮 8坎 1 宫 · 艮 8 宫
The six cycles and their void palaces. Where the two branches straddle two palaces, both read as void.六旬空亡对照表。两个空亡地支跨两宫时,两宫皆作空论。
Classical Rhyme古歌诀

甲子旬中戌亥空,甲戌旬中申酉空,甲申旬中午未空;甲午旬中辰巳空,甲辰旬中寅卯空,甲寅旬中子丑空. The void-finding rhyme every student of the sixty-cycle calendar memorizes first.

"甲子旬中戌亥空,甲戌旬中申酉空,甲申旬中午未空;甲午旬中辰巳空,甲辰旬中寅卯空,甲寅旬中子丑空。"学六十甲子的第一句空亡口诀。

Void is the subtlest harm, because it cuts both ways. A lucky palace in void means the good news won't cash out yet: the offer that stalls, the yes that never turns into a signature. But an unlucky palace in void means the threat is hollow too: 凶事逢空, the blow doesn't land. And void has an expiry date: when time reaches the void branches, the void "fills" (出空), and matters frozen in air touch ground. Skilled readers use exactly this to predict when a stalled matter will finally move.

空亡是四害中最微妙的一个,因为它两头都切。吉宫逢空,意味着好消息暂时兑现不了:停在半空的报价,永远变不成签字的口头答应。但凶宫逢空,威胁同样是空的:凶事逢空,这一击落不下来。而且空亡有到期日:当时间走到空亡的地支,空就"填实"(出空),悬在空中的事落回地面。熟练的解盘者正是用这一点来预测一件停滞的事何时终于启动。

Two refinements sharpen the call. Void comes in degrees: a symbol that is strong in season is only half-void (假空), delayed, not denied, while a weak, out-of-season symbol in void is true void (真空), and the matter genuinely evaporates. And a void palace doesn't fall silent: practitioners estimate only about twenty percent of its energy stays in place, with the rest displaced, so readers trace the missing story to the opposite palace (空亡转宫), or simply note the date the void fills and check back then.

两个进阶判断让结论更准。空亡分程度:用神旺相只是假空,延迟而非否定;衰死无气才是真空,事情真的化为乌有。而且空宫并非无话可说:实践中的估算是宫中能量只剩约两成留在原地,其余发生转移,所以解盘者会到对宫去追那段缺失的信息(空亡转宫),或者索性记下填实之期,到时再看。

Key Insight核心要点

Void is the only harm that regularly helps: it postpones good outcomes but also defuses bad ones, and its built-in expiry date turns a red flag into a timing tool.

空亡是四害中唯一经常帮忙的一个:它推迟吉事,但也拆除凶事的引信,而它自带的到期日更把一盏红灯变成了定应期的工具。

When You See One: a Field Guide见害怎么办:实战指南

Three rules keep the Four Harms in proportion. First, location decides relevance: a harm only matters in the palaces your question actually lives in: the Duty Chief and your hour stem, and the palace of your question's key symbol. A punishment strike in an irrelevant corner is trivia. Second, harms modify, they don't veto: they scale a palace's promise down (or, for void on a threat, defuse it); read them together with seasonal strength and the stem combinations before concluding anything. Third, each harm has its own remedy: pressed: stop forcing, change the approach; punished: step back, pick another hour; entombed: wait for the box to open; void: don't count on it yet, and note when the void fills. Fitting a flagged harm into the full verdict — strength, the other side, timing — is the subject of how to judge a chart.

三条规则让四害保持在应有的比例。第一,位置决定相关性:四害只在你的问题真正落脚的宫位里才要紧:值符与时干,以及所问之事用神所在的宫。无关角落里的击刑只是花絮。第二,四害是修饰,不是否决:它们把宫位的承诺打折(或者,当空亡落在威胁上时,拆除引信);下结论之前,要连同旺衰十干克应一起读。第三,每一害有自己的解法:逢迫,别硬推,换打法;逢刑,退一步,另择时辰;入墓,等盒子打开;逢空,暂时别指望它,并记下填实之期。而把标出的四害放进完整的成败判断里,正是《怎么断事》要讲的。

Harm四害Energy left能量剩余One-line meaning核心含义
门迫≈ 50%Your own action attacks your own terrain; stop forcing人和克地利,自己拆自己的台,别硬推
击刑≈ 50%Punishment from inside the matter: friction, injury, legal trouble刑伤拧劲,摩擦、伤害、官非
入墓≈ 20%Energy warehoused, present but locked能量入库封存,有力使不出
空亡≈ 20% (rest displaced)≈ 20%(其余转移)Not real yet; recheck when the void fills信息转移,时机未到或落空,出空再看
The Four Harms side by side. Percentages are the common teaching estimate, not scripture; context still rules.四害对照。百分比是通行的教学估算,不是铁律,具体判断仍看盘面语境。
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QimenIt checks every chart for all four harms automatically. Door pressure, punishment, entombment and void are flagged on the palaces that matter for your question. Cast a free chart and see whether your palaces are clean.

QimenIt 会自动检查每张盘上的全部四害。门迫、击刑、入墓、空亡都会在与你问题相关的宫位上被标出。免费起一张盘,看看你的宫位干不干净。

Start your free reading →免费起一张盘 →